Hitman 2 Silent Assassin PC Preview

It’s pretty hard to find an original idea of the game nowadays. Over time we all assumed identities over identity, we saved the world dozens of times and sent hordes of enemies on the other side, in search of that illusory sense called “fun.” We were knights in shining armor, secret agents, soldiers in who knows what government agency, mercenaries, pirates, wizards, we roamed the Earth from corner to corner. And when the earth was not enough, I was launched into space, I explore imaginary worlds, born from the imagination of any game designers crazy with the bow in May, until at one point she spoke boredom.

But this is not seen it all, because no killer had never been, and was at least memorable experience. Hitman: Codename 47, the child home by Io Interactive games, broke a long tradition of positive hero that saves the galaxy with a smile, putting ourselves in the shoes of a true “bad guy”.

Nameless individual, shaved head, propped up with an identification number in the back, dressed in four needles and piano wire, knife and sniper rifle in the arsenal is not the most appropriate person for growing offspring, many say. Perhaps because of this, perhaps because sophisticated gameplay and the multitude of possibilities had to remove your target, or perhaps because 3rd-person camera, Hitman was not a major success among gamers. Can not you, the reader bored of aberrations a “editor” as you have not played tired and rightly wonder what you’re looking on this page, continue reading about a game that tells you absolutely nothing. Well, Hitman is a game that was truly “different” and fully deserves a sequel, despite the relative failure recorded on the market.

Heh, I initially wanted to find an intro to the article 3 times and now I have less and write reviews to Hitman 1. So let’s return to the second incarnation of bald man assassin and a touchdown. Used engine is derived from the first part, so we will not see major improvements in this chapter. Of course, first hand look very, very well and all manufacturers have optimized scrubbing and improved outcome is considerable, as the screenshots show a well. Although the 3rd person camera to first part was more than functional, it was decided to introduce a 1st person rooms because, for reasons that escape me, the prospect of “back” of the original Hitman’s a lot of people gets on my nerves. Whatever. A really useful feature is, however, introducing the option of saving during the mission.

How Hitman missions were too short (I do not doubt that the sequel will not make exception to this rule) sometimes I wanted to give the keyboard monitor nerves when I was forced to resume the mission 100 time. Speaking of missions, it seems that we have about 20 (number may change before the official launch), located in St. Petersburg, Japan, Malaysia or Sicily.

Arsenal that we have improved and he was now having not less than 6 sniper rifles, each with its specific capabilities and a zoom graticule different. Otherwise, we are dealing with the usual range of pistols, automatic rifles and present about any game with pretensions of realism. Piano wire and knife to the delight of the first part did receive a new partner: bottle of chloroform. Manufacturers are very proud of how you can eliminate target varied tasks: besides the “classic” food toxic infections, sprinkled with cyanide foam at the mouth and taste, we can see directly about what happens when you interfere during open heart surgery, eg.

But shit is offered absolutely free, it is much easier to make a hole in the skull with a bullet targeted patient, much more “rewarding” to them that we hold appliances Crash in life. As in the first part, these solutions do not jump in intellectual eye, making them even more interesting and giving the feeling. Besides, times in which Rambo was disgraced in the first part has been completely eliminated. So, wanting nilly, the game will be more oriented towards shadows than light.

Today will be no multiplayer this time. I think his absence a plus, since I prefer a game with a memorable singleplayer multiplayer at the expense of a somewhat interesting and a single boring. In addition, there is a class of multiplayer games which are not suitable for simply.

Regarding the story, the producers were quite secretive (or that had little to tell). It seems that the hermit life in a Sicilian monastery hardly fits the profile of the killer’s main character, which is why it is thrown back into circulation. So much so far.

Let’s hope that even in autumn will see Hitman 2 shelves, because I at least I kinda started to get tired of so many delays. Manufacturers can then be combed up a little story will warm and some closer targets of negative capability assassin role.
I would normally seem to assassinate mob bosses, to Pacific Asian triads and to stop drug trafficking given that the game would call the FBI 2: Silent Assassin but, until further notice, I write killer.

Be the first to comment - What do you think?  Posted by admin - March 29, 2010 at 10:29 pm

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Battlefield 1942 PC Preview

This year appears to be the years of 3D shooters based on WW2. Why say that? Well simple, look around you and if you live in a cave not to notice you or your hard disks “original” from the shelf a Medal of Honor, a Return to Castle Wolfenstein, an Operation Flashpoint and maybe more.
Each of these games have tried to bring something new in this market already saturated I say, one tried to get noticed by feeling (Medal of Honor), another by a terrifying atmosphere (Return to Castle Wolfenstein) or by another team fight (Operation Flashpoint).
Do not say that all tried to dispose of the best sound the best graphics or gameplay elements implied for some time past. Some have achieved what others have proposed, and managed not have proposed others simply have not managed anything. Remains for each individual to decide which were those games for him.

Battlefield 1942 would be a different title like the above, it remains to be seen during a review that is likely to occur before beginning this summer, according to the manufacturer promptness. As you probably already noticed in the introduction, what I try to do here is to present another game based on (was to say the universe) events in World War II. It is produced by a home game in Sweden, Digital Illusions and distributed by Electronic Arts.

As I said above each shooter tries to make noticed by few ideas (more or less) in November. These ideas of our Battlefield game, because I want to talk about it now may be the gameplay. Wait, do not give, that will explain now! First I said “may be” because I have seen good ideas poorly implemented, I hope not the case but I prefer to be cautious, and secondly … I must say that I understand the gameplay.

In short, I understand everything that is not included in other components of a game (graphics, sound, etc.). And now you say though element ’this novel to say that will not stress: it’s about the number and variety of vehicles that can be controlled.

You say you never heard of this crazy words but that will mean more stay. You can control almost any vehicle that circulated at that time the front, from classic jeeps, tanks and transportation present in other games to fighters, bombers, submarines, cruisers, all culminating with a carrier. Well, what you say now? In other words you can drive or fly all the way, flew or floated at that time.

If we add the land on which you place are huge forces will realize that we will have a piece of cool gameplay which producers say will be required by the dynamic action. Control of vehicles of any kind is done intuitively, that the car spins the wheel, steering the boat and the aircraft joystick. By simply pressing the “use” will be put in place the driver / pilot.

If all we got here, keep going. War game will have 16 missions divided into four fronts: one in the east, one in North Africa, the Pacific and one in Europe. The missions seem to be interesting is how they try to recreate some of the most famous battles: Kursk, Stalingrad, Omaha Beach. I imagine a tank and firing as Crazy ’few hundred other tanks (Wooaa!) Or crawling on my belly through the weeds of Stalingrad or dying again as can be on Omaha Beach or heroic but enough I’ve got the idea.

In terms of graphics engine is called good II, it seems that he would make very good job, I will not write technical specifications but will say it’s min. sis. req. SHI is a P3 500MHz GeForce 1, and if we look at the screenshots graphics sites, the game seems ok, that’s not what Max Payne was in his time but do not scratch your eye. The game will have three perspectives on action, a first, a third and another one. They say third perspective can not be used by tanks and soldiers, they are advantaged by this perspective as we remain the other two. First understand that is the first person, but the second totally beyond me. Now it depends on what manufacturers and understand what I understood by “three camera angles difference.

At the risk of breaks on to say that the game should put greater emphasis on the multiplayer that actually represents a single multiplayer training, in other words have found your excuse for that story in this genre, we know all already, even if you do not shine with Pronto.

That being said, go to multiplayer. In a game they could “CAFTA” about 64 players divided into two eleven, axis and allies. Players can choose between several classes: scout, anti-tank, medic, assault and engineer. Each of these classes have something that can not properly be done by others. For example scout is the only sniper rifle that has anti-tank can only be shooting rocket launcher, assault’s are only equipped with grenades, how about the doctor and engineer, I think we all know what they do .

I myself do not understand why it exclusively. I mean yes sir that one has a preference for a particular gun, but that does not mean others can not use, but not to use the same precision, whatever the decision makers. Than the multiplayer modes are standard, bringing producers still own one, based on tickets. I mean, the two teams will start with their bases located in opposite ends of the map, in its mid-ranged a series of neutral bases. Each team has a number of ticket whose number increases with time capture and maintain control of neutral bases in the middle of the map. Team has fewer bases will lose tickets in a faster time. I do not know, it seems to me or this thing is really mess. In case anyone got the connection between bases seized and tickets, please give me an email to explain to me, not to die poor. The meaning of vehicles in multiplayer mode increases because they can be controlled by several players. For example, one leading to another jeep with machine gun fire and another nap.

I hope that producers do not “look” single-side and that will come with a somewhat interesting story though I do not think that will do wonders. However Battlefield 1942, when manufacturers will release it you can become a hit just the premises it is (fast action and varied, interesting multiplayer, etc..) So we still expect something else to do but that is late summer when who thinks the game will be ready.

Be the first to comment - What do you think?  Posted by admin - at 10:27 pm

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Breed PC preview

These days I sat and thought, if you want to make a game today you need a first idea, as the original, from which the story begins. But that original idea might not be your fault so what?

Well, as you can get the biggest story of all time cliché that nobody gets upset, that if your game brings a new kind of breath in part by other parts (gameplay, sound, graphics).

Take the example of an FPS. What story can you have? Well have a choice between WWII and the eternal battle between the aliens and humans.

Let’s say I choose the latter. So we have a story that revolves around robotic aliens, which of course, no longer in their nest starting decide to violate the intimate space of earthlings aka Earth.

How will they do that? Well, with care course because they have got it in the nose and another time. good. Now I set the story, we left to put in place “items” that will break the fair mouth. Like to see that and wonder how you do that, right? Well aware that at first I failed to tell you that you are part of the team home games Brat Games which is composed by chance from a few people very skilled at what they do, all with quite a lot of experience in this industry, “of childbirth “game.

So every morning at the office between 2 coffee, begin to establish how it will be graphic, what engine you use, what gameplay elements will include, and so on. For starters you agree that engine, used to be done in-house and will be called Mercury, because none of engines on the market are not good enough for what you want to accomplish.

Moving now to a more serious tone, to tell the story behind the cliche: Sometime around the year 2600 people started experimenting with deep-space colonization travels and thus began the first planet. This was apparently not to the liking of alien races called The popular breeds, so it started a war of extermination against the human race.

His first attack on the colonies which was actually a diversion intended to draw forces away from Earth terran. The plan has succeeded in full alien, the farmers sending his forces to aid the colonies, leaving Earth discovered. When only battle Cruiser (Darwin’s USC) escaped aliens returned home he saw the whole earth was flooded.

At the moment you start playing and enjoying the element of surprise, and consequently must save Earth from extinction and the human race. According to game producers is a multi-3D-action or shot’em up where you can alternate between a first or third person perspective as you like, both of which incurred much acclaimed Mercury engine.

Gameplay is specific to each shooter, that interface will give information on the type of weapon used on armor, health, etc.. There will be two types of characters, grunts-II, the good guys and breeds-II, the bad guys. Grunts stands for Genetically Revived Universal Tactical Sentient and they are as the name suggests some GM units, specially designed to fight against aliens.

Of course these are the characters, besides there are also more and different NPCs about whose role, but producers have not made any statement. Weapons used in this game even without any new manufacturers boast that besides the usual there will be a number of weapons and “cool” that players will advance touch with the game, however, do not know why but I don ‘t think so.

I’m impossible to believe they will be able to create something I’ve never seen before, well,  mister I am wrong. Or perhaps it by “cool” understand more power and stuff like that yarn? We’ll wait and see. Now come back a little on the subject.

Weapons are divided into two categories: breeds weapons and weapons USC, which in turn are divided into several subcategories: energy weapons (Plasma Cannons) and weapons technology  which includes famous machine guns and rocket launchers.

All fit in the category of weapons and vehicles, but not to Carmaggedon think that not that kind of “weapon” but I refer to normal weapons that exist on each vehicle. These weapons can be modified at the pleasure of the player, on board the carrier’s mother.

Innovative element is that they will be taken off machines by players, they are stronger than their equivalent “human.” Aka units which all vehicles were talking, and they are divided as weapons in: Breed unitz unitz and USC. They split into three new categories main: Ground (Sea), Air and Space.

Ground unit will be the type APC, Tank, or buggy. The air is materialized in the scouts and the space vessel capable of traveling between Earth and the carrier. Those differences are also normal, lovers ground units will have better armor and more ammunition, while air units and space will have flexibility and more firepower than the “earthly”.

Sound will have a special quality because of the sound engine and 3D map background FX’s “producers say. I only managed to put the hand on a file in Winamp who gave something that resembled sounds pretty good bang-bang with your kid from reality, but the rest break.

During the trailer to conduct a soft melody, like I ‘d be looking at a movie, not a fight. No sound on anything I said, mate us only hope that nothing will go well and sound, and if I think that that has in mind this game is the same person who created the sound of the Tomb Raider, I will not get bad.

Players, as producers will get about 30 hours’ continuous arcade action, during which they could choose, in the single-player mode, enter a campaign or mission, as it was about the Delta Force, which as wants. Work becomes more fun in multiplayer. Gamers, the maximum number of 16, will be able to choose between the usual deathmatch, King of the Hill, Capture the Flag, or a cooperative game, however unfolding on a local network or Internet.

This way “the cooperative” is quite interesting, has been tested and Tribes 2, but not too successful one among gamers. Breed’s producers hope that by simplifying their game gameplay has become more popular than was Tribes 2. As mentioned earlier in the game, more players will be able to control a vehicle, one you will lead, while other two will handle weapons. Remains to be seen whether this simplification of gameplay will bring the expected success or not.

On the graphics now. It seems that the graphics will be a big day, but not in enough to exclaim “Wow!” every 5 minutes. And now are a little cautious and I will not say that the graphics will amaze us, but I will say that it will surprise us at times. Although, what I saw in the trailer is absolutely amazing. See how the ship depart from Mothership, as they take off towards Earth, enter the atmosphere as burning, then such lands.

Landscapes are also excellent, I mean the ones I’ve seen in the trailer, you see a beautiful view of Earth just as we see in movies, when the ship is launched away from Earth and passengers looked out the window as it removes. If you think that any time they are held without charge … I can say that I should be grateful for this engine, Mercury? Maybe so. All this engine, lighting effects raytraced Mercury promises real-time shadows and dynamic day-night transitions, after saying that the lead designer Jason Gee.

The units are said also physics will be respected, remains to be seen to what extent, since it is an arcade game. Thus new gamers worldwide, we remain nothing to do but we hope that manufacturers will keep their word and we will not be part of yet another failure.

Be the first to comment - What do you think?  Posted by admin - at 10:21 pm

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